![]() Even though you can pull up a map to see where you are, the design feels intuitive enough that you'll rarely feel like you need it, even with the amount of backtracking you'll need to do. Those enemies come in numerous waves that aren't overwhelming, and the variety of each wave is reminiscent of the classics. The alt-fire modes - a charged-up shotgun blast, a quad-barrel shot, or a triple shot from a pistol - make it feel like there's some depth to the normal weapon layout. The shooting feels punchy enough that even pistols feel dangerous against enemies. None of this matters too much since the actual gameplay is absolutely solid. There's nothing new as far as mechanics or features go, so you aren't expecting a twist on the proven formula. Alternate fire modes exist for all of your weapons, and the game has a checkpoint system, so you aren't starting over from the beginning when you die. Every gun needs reloading after a few shots, and they fall under classes that determine the type of ammo they'll share. You can also jump, with a few areas requiring some light platforming. You need to pay attention to the vertical axis and not just the horizontal one. Enemies will remind you of carbon copies of id's monsters but changed just enough to make them less demonic and more alien. The level design follows the classic formula of slightly maze-like levels, where you need to find the right colored key to progress and an actual exit or elevator before the game takes you to the next stage. If you want to hit someone with a melee attack, you need to switch to your fists to punch them. ![]() The weapons you wield range from pistols to shotguns to grenade launchers, and a few energy weapons have been thrown in for good measure. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.Though it seems like it's lazy shorthand, the best way to describe the core gameplay loop of Prodeus is Doom with elements of later first-person shooters mixed in. Team up and go head-to-head in a variety of multiplayer modes. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. ![]() The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology.
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